local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 144004034
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 34001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -351.988
L3_1.y = 185.266
L3_1.z = -671.791
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 352.823
L3_1.y = 53.088
L3_1.z = 5.349
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 1002
L2_1.area_id = 100
L3_1 = {}
L3_1.config_id = 34003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -355.007
L4_1.y = 184.983
L4_1.z = -666.454
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 5.939
L4_1.y = 208.944
L4_1.z = 353.849
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 1002
L3_1.area_id = 100
L4_1 = {}
L4_1.config_id = 34004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -352.551
L5_1.y = 185.996
L5_1.z = -668.891
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 338.418
L5_1.y = 75.413
L5_1.z = 3.633
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 1002
L4_1.area_id = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 34001
L5_1 = 34003
L6_1 = 34004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
